![]() And as others have mentioned, a way to limit the amount of gain applied to a range of some sort would be useful too. Some kind of look-ahead setting would be great for that. I actually think it could be useful for non-live applications as well, like if you are trying to keep a music track at a consistent volume. This is pretty amazing! Can see a lot of uses for this tool. I can't guarantee whether I introduced any new bugs or not. I submitted a new version on, which includes some new features you requested.īut be careful! Turn down your headphone before you use the new version! This will allow me to provide further updates more easily. If you are willing to include my plugin in other projects, I recommend you to contact me before doing that. This plugin is released under MIT license, which is a very permissive open-source license. A more ideal solution is to prepend a noise remover plugin. If your material has background noise, set this value higher than the loudness of that noise, or the noise will be amplified to the target loudness. When the measured Momentary Loudness is below this level, either between two songs, or when no one is speaking, the algorithm treats the signal as silence. Bottom Gate Level (LUFS), default -48 LUFS.= - * -ĭiff_lu + inflect_luwhen diff_lu < 0 and inflect_lu < 0. In order to handle transitions from quiet sections and loud sections carefully, the gain adjustment curve is slightly different: When the current loudness is below the lower inflection level, the farther different from target, the slower (instead of faster) gain adjustment will become. ![]() Value in "LU" are added to Target Loudness (e.g. Lower Inflection Level (LU), default is -6 LU.If really need a peak limiter, you can try NP1136 Peak Limiter, pre-installed with Reaper. ![]() Do not try to rely regularly on this, or the audio quality will be damaged. This is a hard limit to prevent sudden shock. Values in "LU" are added to Target Loudness (e.g.
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